Pericopes

Snippets from Justin Parsler.

Jobs

Posted on | August 8, 2011 | No Comments

A couple of jobs (David Maclure is to thank for putting this guy onto me). Both would suit MA students who have not yet found the entry level positions they are looking for:

Design Assistant

My client is a new development studio founded by industry veterans to produce AAA titles on next-gen platforms.

Their vision is to build a world class development studio by attracting the most talented game developers available, and making the best games possible.

They are currently ramping up their team to begin production on their first project and are looking to make a number of key hires, including a Design Assistant.

Applicants should ideally have some prior design/game experience, or relevant University training. Working in tandem with the lead designer the successful applicant(s) should be able to think on their feet, create exciting level designs and work with the development team to implement and mould existing designs.

Prior experience of modding and basic scripting would also be looked upon favourably.

All applicants MUST be able to provide a portfolio of their design work to supplement their application.

Please contact Phil Jeffries for more information at: Phil@aswift.com

Gameplay Implementer

My client is a new development studio founded by industry veterans to produce AAA titles on next-gen platforms.

Their vision is to build a world class development studio by attracting the most talented game developers available, and making the best games possible.

They are currently ramping up their team to begin production on their first project and are looking to make a number of key hires, including a Gameplay Implementer.

The successful candidate will be tasked with using 3DS Max to implement gameplay into the game, under direction from game design team.

The candidates will be responsible for:
- Working within the team to ensure design and implementation of missions are delivered within the constraints of the project scope/timings, making optimal use of assets/tools and maintaining product consistency and quality.
- Realising direction and assembling the game missions in line with the game script and gameplay design, using internal development tool.
- Maintaining cohesive design documentation and communicating this to the team and external parties/licensors.

Skills and software packages needed:
- Proven level design ability, and understanding/experience of level implementation packages (e.g. Unreal, Hammer).
- In depth knowledge of games across multiple next gen platforms, with an analytical approach to what makes certain features work.
- Good verbal and written communication skills.
- Strong problem solving mentality.
- Demonstrable experience of successfully working in a fast-paced team environment.
- Flexible approach.
- Experience with 3DS Max would be a distinct advantage.
- Knowledge of programming or scripting languages would be advantageous but not essential.

Please contact Phil Jeffries for more information at: Phil@aswift.com

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